About us
Scrappy, competent, and caring geeks
We're Skytear Games, a small studio making board and video games set in one fantasy world, Olan Taa. Brothers Giacomo and Riccardo Neri started it in 2019, and we've been making thematic strategy games ever since.
We're a small team scattered around Europe, and always have been. We're video gamers first, and it shows: MOBAs, card battlers and fighting games all left fingerprints on what we make. Most board games we play, we don't like. That's the filter: we make the ones we wish existed.

How we make games
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Streamlined, never dumbed down
Fewer moving parts, more meaningful decisions. We cut clunky rules, padded card text and extra tracks, and keep the depth.
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90 minutes, tops
No Skytear game runs longer. If a design wants more time, the design loses something. One evening should fit setup, a full game and the post-game chat.
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One world
Every game is set in Olan Taa, the world Giacomo and Parme have been building for years. When a hero acts, the ability does what that character would do. You never need to read the lore to feel it.
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Nothing cheap in the box
We don't cut on components or print quality to hit a margin. We'd rather scope down or ship later. And we print what we expect to sell, so no warehouse full of dead stock.
So far
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2019
Skytear
Our first game: a MOBA you play on a table.
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2022
Skytear Horde
A castle defense card battler you play solo or co-op.
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2023
Horde: Monoliths
A stand-alone expansion for Horde.
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2024
Horde: Campaigns
Another stand-alone Horde expansion.
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2025
Onward
The spiritual sequel to Skytear. Faster to learn, same head-to-head bite.
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2026
Dicequest, the Olan Taa Worldbook, Onward: Twisted, Exceed: Skytear
A dice game for families and gamers alike, a D&D 5e setting book, a solo and co-op mode for Onward, and a season of Exceed made with Level 99 Games.
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Next
Fortressfall and The Quickening
An area control deckbuilder, and a board game autobattler powered by an app.
Who we are
No org chart, no job titles. Here's who does what.
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Giacomo
Co-designed Skytear, Horde and Onward with Riccardo, co-created Olan Taa with Parme, and picks up whatever lands on the desk in between.
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Riccardo
Co-designed Skytear, Horde and Onward with Giacomo, and designed Fortressfall and The Quickening solo.
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Parme
Here the longest. Co-created Olan Taa, writes the lore, and wrangles artists, factories and convention booths.
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Fanky
Leads graphics and product. Edits rulebooks and cards, and runs our playtests.
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Gloria
Administration and customer support. If you've emailed us about an order, you've probably met Gloria already.
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Our freelancers
The cloud of freelancers we work with on every game, first and foremost Gong Studio for the illustrations.
Say hi
Questions about an order or a game? Write to help@skyteargames.com and a real person answers. For news on what we're making next, join the newsletter or come hang out on Discord.
Happy gaming!